At some point in the life of a GM, there has been that one
player whose knowledge of a system is infallible. They studied it, played it
since they were but a mere child, and are ready to remind you of every little discrepancy
in the rules even if it hurts their fellow party members. They can end games
and ruin friendships, but most of all they can make the game a no fun quagmire
for the GM.
Handling this sort of player is a true test of social skill,
requiring a bit of a backbone as a GM. Before you even consider approaching
them on this, look at a few factors:
-
Are the players verbally or visibly upset when the
Rules Lawyer starts to grumble?
-
Is the Rules Lawyer only speaking up when it is
in their favor?
-
Most importantly, is the Rules Lawyer hurting
your enjoyment of the game?
If they tick any of these options above, then you need to
take action immediately. If you let it linger, it will hurt the game in the
long run and people will drop out. Worst of all, if it bothers you the most, it
can hurt the quality of the game resulting in a massive degradation of player
enjoyment that can be difficult to come back from.
Turning the negative energy the person at the table is
generating into a positive one can be difficult. Often times many will
understand if you tell them to bring any rules questions up after the game with
you, in order to keep the table moving and play time unbroken. However, there
are a few who will take this as a way of silencing them, being unwavering in
their dedication to the written word of RAW (Rules as Written). The best way to
handle this is turn that negative energy into something positive for the whole
table. Let them know that you could use their expertise and knowledge in areas
such as Skill Resolution, which is often times a section that many players are
unfamiliar with. Have them help the group out by providing basic handouts on commonly
misunderstood rules that can slow a table down if they get out of hand. Using
the person as a tool instead of a hindrance is a great way to turn their energy
into something that benefits all, and can help take a burden off of your
shoulders!
It is sad to say however that there are many who will try to
abuse their standing knowledge of the game for their own goals, or to harm
other players at the table. Trying to speak with them can prove futile as they
continue their old ways, or worse, start to become distraught at the table. These
players should be cut from the roster and a replacement found, if possible. It
is the hardest thing to do as a GM, but think of the game and your enjoyment.
Think of the time and energy everyone else, including yourself, have put into
the table. Will it sour some grapes? Yes, but in the long run it is worth a bit
of heartbreak for a long term relief of knowing you can enjoy your own games.
Remember at the end of the day: The GM’s word is law, and
for good reason. Never be afraid to back up your feelings or decisions.
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