Showing posts with label Roll20. Show all posts
Showing posts with label Roll20. Show all posts

Thursday, May 16, 2019

Tracking the passage of time!

When playing D&D and similar systems, often the passing of time is left out of the equation for simplicity sake. When players buff themselves it’s often considered that the buffs will last most of the dungeon, if not the whole thing.

One method I have switched to during areas where the passing of time is important is switching to initiative for asking what people are doing. The party rolls initiative, then until the next combat encounter we go down the list to ask what people are doing. On Roll20 I use a custom Round Counter that raises by 1 every time it comes up on the turn order. In person I use a handheld counter device that I bought for Hackmaster.

Structuring the gameplay in this manner may seem very board gamey, but it gives you an accurate passage of time as often one round is six seconds, so 10 rounds is one in-game minute. It also gives people a chance to roleplay, or get involved if they feel they may be stepping on the toes of their allies, or are shy to butt in. This system allows for ease in triggering and resolving traps as players move on their turn and thus, can accidentally get in front of a rogue who’s on the lookout for such devices.

I use a house rule that every x number of rounds an encounter roll is made. The rate of encounters varies based on the location. In a tomb in the middle of an old mountain pass the rate will be high, 15-20 rounds for a random encounter due to isolation. Places like a castle or a big bads hideout the rate may me 5-10 as more individuals are in the location to intercept the party.

It can slow the game down a bit, and some players can get confused on how to handle when actions happen. It’s best to make clear “when” actions happen, and if people are waiting for others to act first in the round. Delaying actions and readying is all easy to do, as long as no immediate threats are present. When it comes to moving on a per square basis (if you use a map) I usually just let everyone move at the system’s Run speed and still take an action for game flow sake.

A big takeaway from switching to this system is realistically it takes the average party of mine 3-5 minutes to clear a dungeon from start to finish. That can take all game session, but it really breaks down the scope of how time actually passes. It feels like in-game it should take literal hours but the 6 second round helps to make it feel fast and deadly. Another situation I find that my games have gone in when I switched to keeping people constrained to the initiative is people tend to separate from the party. The ability to feel as if they have to act on their own causes groups to form, and the party indeed becomes split, often times over large areas.

Three combats happening at once while the party is spread out over the dungeon.
Of course if you and your players enjoy a more organic turn and burn with no pauses that’s great! I always like to try to use the rules the best I can, and I found this is a good way to keep effects tracked and encounter rate balanced.

Monday, May 13, 2019

Roll20 Tips and Tricks

This entry may be limited in scope, but this is just a compiled list of all of the quick shortcuts and methods that make using Roll20 easier I have found over the years. Many of these are documented elsewhere, but I have found there are still many who are unaware of some of these features.

Start sorting your uploads

Roll20 now offers the ability to make folders within your Library by clicking Add, which can help sort tokens and art that are uploaded for use. This is a great tool when you need to grab a random asset last minute, but want to avoid having to type or scroll. NOTE: IF YOU HAVE ASSETS THAT ARE CURRENTLY BEING USED IN A CAMPAIGN, MOVE ITEMS AT YOUR OWN RISK! IF AN ASSET IS MOVED, IT CAN BREAK THE LINK TO ALL CAMPAIGNS AND CAUSE THE IMAGE TO VANISH UNTIL YOU REPLACE IT FROM ITS NEW LOCATION!

Grab the Roll20 Enhancement Suite

A simple browser add on which provides you with a great deal of extra options and flexibility while in a session. I suggest both GMs and players look into this as it offers data importing into your games to help provide monsters, class abilities, spells, etc. See the link below for more information. This is a must have for anyone running 5th Edition!

Roll20 Enhancement Suite

Changing Grid Size

These days Roll20 offers a very easy way to change grid size under the map options by simply inputting the square's size in pixels in a box. However, you may notice that with many maps this still leaves the grid 1 - 2 pixels off.

The easiest way to make sure you get a proper grid 100% of the time is to take the grid size you wish to you, and divide it by 70. Place the entire number (every digit) in the cell width box.

Below is a list of common cell sizes and the values you would get:

64 Pixels - 0.9142857142857143
32 Pixels - 0.4571428571428571
16 Pixels - 0.2285714285714286
8 Pixels - 0.1142857142857143

Note that the smaller the grid size, the more lines that are drawn on the screen.

Placing Dynamic Lighting and testing it 

When dealing with Dynamic Lighting and laying it out, lower your grid size to half of what your normal grid size it. From there use the Polygon/Line Tool and hold Shift when placing points at grid corners. This will give you nice clean lines, and when you are finished you can change the Grid Size back.

Beautiful
To test Dynamic Lighting, drag a token onto the playing field and give it vision and set the light source values. While the token is selected, use CTRL + L in order to see what the owner of that token can see.

Saving player tokens across maps

When you set a token on the map, you can assign an owner through the Edit pane and assign values to the various bars. As you switch maps, you probably want to keep everything associated with this token for ease of transport.

Open the player's character sheet and hit Edit, then select the token on the board with all options you wish to keep enabled and then click on Default Token. As long as the token's art stays left alone in your Roll20 library, in the future you will just need to drag and drop the token onto the playing field and it will remain consistent.

Use a spare game to store unused assets

As a game goes on in length it is possible that the GM may start to accumulate handouts, monster stat blocks, and even whole maps. Roll20 can start to bog down for the GM as more maps and sheets are visible to them, which can be avoided by making a dummy game and moving items to and from using the Transmogrifier feature. This is a great way to store unused maps, character and monster stat blocks, and handouts that you may need to call upon later. While in a game session you can move things back and forth with no need to reload Roll20, allowing for quick access if needed.

Thursday, May 9, 2019

Roll20 Marketplace Review - Quick Encounters Series by Gabriel Pickard





(Author's Note: All reviews on my blog are products I have purchased with my own money. If you see a review here, I have used the product on multiple occasions, for better or worse!)

When I run a game at an actual table we use a wet erase mat from Crystal Caste which makes every sort of encounter fairly easy to setup and execute. On Roll20 I have access to a computer, a screen, and a host of graphics which means I can do more than draw on the digital mat.

For encounter rolls on traveling tables I have found that Gabriel Pickard's Quick Encounter packs have been a great fit. The sets I have used extensively for the past few years are:

 


The biggest allure to these sets are that the maps it comes with are all sized to a 25 x 25 grid (1750 x 1750 px). This means that all you need to do is make a new map in your campaign, drop the map you wish into the game, and set the dimensions of the map to 25x25.  The maps line up with the grid just fine and have a good variety for use. Each bundle you purchase also comes with extra parts such as trees, tents, rocks, etc for free placement at your leisure on any maps you have.

Art quality on all pieces is well done and consistent between each map and item. There is enough detail to look nice, but sparse enough that you don't lose sight of the action as a GM or a player on the mat.

Each set goes for 4.99 on the Roll20 marketplace, and I would suggest picking one or two up if you find yourself dealing with random encounters enough!


Thursday, March 26, 2015

Roll20 Marketplace Review - Greytale's Dungeon Items

I have spent more money on the Roll20 Marketplace than I frequently care to admit. Some nights, I lay in bed and think about the dollars that have went into various tile sets while my wife shows me paint ideas for our house.

This money has went to both good and bad items, however there is one provider on Roll20 that has given me the most bang for my buck: Greytale's Dungeon Blanks. I have purchased almost every set from the Roll20 page for Greytale's, and I find that everything that they have released is spot on 100% perfect. Every set has instructions on how to use the pieces in regards to sizing and how certain pieces will interact with others.

The biggest draw to me has been however the amount of customization that is possible with each set. The Blanks in particular have a great deal of mileage on them, and my players that play in my online games can attest to seeing Dungeon Blank Set #2 for almost every dungeon. Each piece if clear of any what I call 'identifying mark's. You will find no furniture baked into the tiles, no blood spots or even statues. Each piece is just the base terrain, which for me is a huge draw to the set. I like to do my best on making sure every dungeon is different, and having tiles that allow me to have a literal blank slate to work with is great. They offer a cavern set, which is amazing and speaks for itself.

Art wise every set is top notch, the furniture packs they offer are done in the same art style as the tiles which allows them to blend as if the entire set was done as one large piece. This seems like common sense to many people, after all it is probably done by the same artist. But a lot of sets in the Roll20 Marketplace under the same author have various styles, or colors that are off hue from one another. It is a real struggle to find good sets for dungeon layouts, and even harder to find them at acceptable prices. For me, Greytale covers both of these.

If Greytale's people ever read this, I do have one bit of feedback for you: release sets faster please! I still need to pickup the newest set as of this writing, Greytale Dungeon Blank # 4, but I can tell looking at it that I will enjoy using it. My players will enjoy the sight of ramps, and enjoy the change of scenery from the other 3 sets.

If you want to check out these sets for yourself, follow this link here to head to the Roll20 Marketplace and take a look at the sets!